
- #MODS FOR DARKSTAR ONE UPGRADE#
- #MODS FOR DARKSTAR ONE FULL#
- #MODS FOR DARKSTAR ONE CODE#
- #MODS FOR DARKSTAR ONE FREE#
I have to say, it's a pretty clever way trying to obfuscate the real values it was a challenge because I did not reverse things like that before.Īdded a separate script for the Flak missions enable it only when you're doing this type of missions.
#MODS FOR DARKSTAR ONE UPGRADE#
In the table extras, I also included notes about how the upgrade bits are shuffled around and get (de)coded.
#MODS FOR DARKSTAR ONE CODE#
It includes code points of interest, partially decoded structures, some basic pointers, etc. I also attached a developers' table in case someone's interested - it is of no use to gamers. Now there's no excuse for not finishing the story. Disable the script, sell the missiles and enable the script again. I also noticed that you won't be able to sell missiles with the script enabled. There are autosaves though when you land, so it should not be a problem just disable the script while you manage these or do them in space. I noticed that while landed, in some systems (not all) opening the ship equipment window or keeping the navigation window open for a long time causes a crash. Turn things on/off using the Boolean values (or by editing the script in case you want to make those changes permanent). The marks are stored at their own locations, so selecting another target won't change the friendly/enemy state.Īll options are on by default except infinite levelup. You can mark only one target and one enemy (one of each, that is) at any given time as the new mark overwrites the old one. The ship you marked earlier will start charging its shield normally and it won't be destroyed in one shot anymore. Clear enemy state: Hit 'F11' to clear 'enemyness'. Great for taking out strong targets when you don't use high values for the projectile damage multiplier. If destroyed, you don't need to clear the enemy state it will be done automatically when the ship is destroyed. The marked target is stripped of its shield, the shield will be kept at 0 and the next time the ship takes damage either from you or anyone else, it will be instantly destroyed (i.e. Mark target as enemy: Hit 'F12' to mark your current target as enemy. Clear friendly state: Hit 'F10' to clear 'friendlyness'. 'Friendly' state had precedence over the 'enemy' state, so if you can't damage/destroy a ship, it's because you did not clear the 'friendly state'. Note: you should always clear the 'friendly state' manually (see F10 below) once you don't need it because another ship might reuse the ship's ID later on.
#MODS FOR DARKSTAR ONE FULL#
The marked target is given full shields and protected from any damage from here on until the friendly state is cleared. Mark target as friendly: Hit 'F9' to mark your current target as friendly. Setting enemy to 0 means that they don't make any damage, no matter how much they shoot at you.Įntries not visible in the table (controlled via hotkeys built into the script): Flak mission script: Enable this only during the Flak missions (when you control a turret to defend a station as part of the main questline) it gives you a better chance by scaling your and the enemy's damage output values (there are two floats there that are configurable). Note: fires only when a destination system is selected and you go back to the main screen it keeps charging normally until then. Set high enough, it gives you one-hit-kill (see marking target as enemy on one-hit-kill). Projectile damage multiplier: scales the damage value of projectiles shot by you using fProjectileDamageMultiplier. Speed multiplier: scales the conventional drive's speed using fSpeedMultiplier. Reverse burn multiplier: the strength of the reverse thruster is scaled with fReverseBurnMultiplier whenever it's used.


Forward burn multiplier: the strength of the afterburner is scaled with fForwardBurnMultiplier whenever it's used. You might want to disable it when you hit level 29, so the last point gets taken away when you hit level 30. Note: requires at least one upgrade point to begin with. Infinite upgrades lets you upgrade your ship to level 30 right away, by making sure you have at least 1 upgrade points left after each upgrade. God mode obvious, but applies to hull only, not to the shields. Minimum Money as the name suggests, when you buy/sell things, your balance will be checked and ensured that you have at least the amount set in iMinMoney. Note: you still need to have sufficient cash to buy things, but you can do buy/sell cycles to make more money if needed.
#MODS FOR DARKSTAR ONE FREE#
Free shopping as the name suggests, you buy everything for free. It is an AOB table, so it might work with other versions, too. I made it for the one available on GOG.com (installer file version 1.0.0.5). Here's a table I made for this underrated Wing-Commander/Privateer-like game.
